You can go through a ton of videos and you will still come back to the French one. It’s on the top list of YouTube videos for REALFLOW tutorials. You hardly understand a word of it. I might be trilingual, but got zero clue about French. *Found about that through comments*
Now back to the point to remember. Am tight on time.
So it’s going to be about to the point, NOTES.
*THE GEOMETRY HAS TO BE INACTIVE.
*IF POSSIBLE USE VOLUME KF THE EMITTER RATHER THAN SPEED.
*FOR THE PARTICLES TO TAKE PROPER SHAPE, IN MAGIC MODE USE NEAREST FACE AND NOT RANDOM SHAPE.
*AND RANDOM WITHIN FACE SHOULD BE NO.
*KEEP THE INTERNAL(INT) PRESSURE OF EMITTER LOW, FOR CLIMBING EFFECT. (CANT FIND A BETTER TERM.)
*TURN VISIBILITY OF OBJECT OFF TO SEE WHAT PARTICLE LOOK LIKE.
*APPROACH STRENGTH AND ESCAPE STRENGTH ARE EQUAL, MEANS THE PARTICLES won’t STAY STEADY AND WILL KEEP ON GOING BACK AND FORTH.
*APPROACH STRENGTH IS MORE THAN ESCAPE STRENGTH, THE PARTICLES WILL MISBEHAVE AND NOT STICK TO THE OBJECT.
*LESS THE DIFFERENCE BETWEEN THE APPROACH STRENGTH AND ESCAPE STRENGTH, MORE SPLASHES IN THE SIMULATION.
*HIGHER VALUES IF APPROACH AND ESCAPE STRENGTH, lengthens THE SIMULATION PROCESS.
*DOUBLE CLICKING ON THE NAME IF THE parameters, OPENS CURVE EDITOR.
*MAKE SURE THE ANIMATION CURVE FOR ACTIVE AND INACTIVE MAGIC DAEMON, IF SIMULATING MULTIPLE OBJECTS, IS A STRAIGHT LINE AND NOT GOING UP OR DOWN.
A 2D STAIR LIKE BUTTON, IS USED.
*PAY ATTENTION TO MESH, AS TO THE SIZE OF THR CELL.